CompuServe Messages

liquid fill

    19-Jul-94 16:20:41
Sb: #113609-liquid fill
Fm: CHRIS 73563,1635
To: Richard Roesel 74547,2173
3D scale the bottle so that it is slightly larger than the inside of the original [modify/object/3D Scale] + Shift(to clone) Use the Boolean to cut off the new bottle at the height of the liquid At this point, you going to have to spend some time in the mat. editor. Assign a different surface to the top of the fluid (very important). For example; Auto reflective, Bright specular highlight ( you may also want to use the specular mapping feature to simulate ripples) and make it almost completely transparent. The body of the fluid will be the most difficult. If I had to see the body of fluid, I would loft a couple of "ribbons" and make them completely transparent with bight hilight. Maybe even morph them. By putting them inside the body of fluid and rotating them, it might create the right effect. Of course that would take some time in the Mat. Editor to get the surfaces just right. Also, if you hit this thing with a ray-traced spotlight, go to lunch. It's gonna be a while <g> Don't wave the liquid, but bump map it.