#Pre Sigg Teasers
Hi Andy,
1) Spotlight exclusion does not include shadows. You need to use
Modify/Object/Attributes on the Vapor object to turn off the shadows. You might
try Ray-Traced shadows for a great, if slower-rendering effect.
2) The only thing I can think of regarding your net rendering problem is that
you may not be rendering to a NULL device on all slaves. Does the problem show
up from the same machines consistantly? Check to see that each slave's
3dsnet.set file properly reflects rendering to the null device.
3) This definitely sounds like a corrupt 3ds.exe file. Check your HD for
integity and viruses. Then re-install 3DS from the original master disks.
4) How about an opacity map that hides all the drops, but reveals the bottom of
the AXP box where the "splashes" are? Worth a try?
5) Interesting problem here. When I follow your steps, the top viewport problem
is intermittent, but *always* occurs after using Zoom Extents. Bringing in a
simple shape from the Shaper and clicking Zoom Extents always fixes the
problem, FWIW. Maybe Jonas could take a closer look at this one — Jonas?
Don't forget the CIS/ASOFT Siggraph party at the DisneyWorld Hilton on Sunday
night, Andy. I'm gonna re-announce it today, up in the Take Five section. I'm
sure you realize there is a Adesk/3DS party Wednesday night.
Hope to see you there!
-Alan