SXP object coordinates
14-Jan-94 12:31:12
Sb: #76284-SXP object coordinates
Fm: Phillip L. Miller 74710,3061
To: Aaron D. Yonas 73542,3040
Your correct, it is the bounding box as it related to the global axes
at the time of creation and its origin is the bounding box's local
axis. This is the object's "transformation matrix" and it moves with
the object during its movements, rotations, scales, etc. so it will
not always be "square to the world". Only commands that create the
object at the face level (such as Create/Face/Detach) will reset the
bounding box, whereas it can now be reset at any time with Reset
XForm.