CompuServe Messages

SXP object coordinates

    14-Jan-94 12:31:12
Fm: Phillip L. Miller 74710,3061
To: Aaron D. Yonas 73542,3040
Your correct, it is the bounding box as it related to the global axes at the time of creation and its origin is the bounding box's local axis. This is the object's "transformation matrix" and it moves with the object during its movements, rotations, scales, etc. so it will not always be "square to the world". Only commands that create the object at the face level (such as Create/Face/Detach) will reset the bounding box, whereas it can now be reset at any time with Reset XForm.