CompuServe Messages

8-bit rendering

    06-Jul-95 09:31:36
Sb: #178622-8-bit rendering
Fm: Dan O'Leary 75457,406
To: Jonas Ruikis [ADESK] 73172,1351
>> A number of game developers have recently asked for a way to created sprite objects with 3DS that are antialiased inside the sprite borders, but the borders themselves have NO antialiasing/blending pixels. << Excellent tip, Gary… thanks a load. We were just looking into doing this. – Dan / n-Space, Inc.