CompuServe Messages

8-bit rendering

    06-Jul-95 15:56:26
Sb: #178622-8-bit rendering
Fm: Ronald K. Lussier 71501,1245
To: Jonas Ruikis [ADESK] 73172,1351
That's almost exactly what I did for the Storm Troopers in Dark Forces, you do get about half the Anti aliasing on the edge of the objects but it's much more usable than having all of it. If your textures are complex you can speed up the rendering more by texturing all objects with self illuminated white, and turn antialiasing off, to get your mask (_not_ via alpha channel). – Ron