8-bit rendering
06-Jul-95 15:56:26
Sb: #178622-8-bit rendering
Fm: Ronald K. Lussier 71501,1245
To: Jonas Ruikis [ADESK] 73172,1351
That's almost exactly what I did for the Storm Troopers in Dark Forces, you
do get about half the Anti aliasing on the edge of the objects but it's much
more usable than having all of it.
If your textures are complex you can speed up the rendering more by texturing
all objects with self illuminated white, and turn antialiasing off, to get your
mask (_not_ via alpha channel).
– Ron