CompuServe Messages

Glowing light bulb help?

    06-Jul-95 15:58:23
Fm: MARTIN G FOSTER 70303,456
To: Kieron Helsdon 100601,2507
Kieron, >> I've used Photoshop to enhance the glow to look 'right' << that's the way to do it, although only feasible if the camera is locked off. >> BTW are you the same Martin Foster who is in the NRP 3D Studio SFX book? << yes, that's me. At least it was last time I checked the name tag on me y-fronts <g>. >> I assume you are. Falls to knees 'I'm not worthy, I'm not worthy << no need for that, son. They were scraping the barrel when they asked me to write something for the book <g>. >> Are you still doing games work? << somewhat, but less than before. I now work for MetroLight Studios and we do a mixture of film, TV, and interactive entertainment. I just finished a heavy 6 month stint on the film "Virtuosity" due out August 4th (USA) – I worked on a mixed bag of background screen graphics, video wall graphics, and also a full plate composite shot (CG and live elements). The full resolution shot is the crowning glory for me and I was quite pleased with how it turned out. We're finishing up a broadcast commercial for Lucky Goldstar electronics for Korean TV. We also have a 32-bit polygon game in development, but I'm not sure how much I'll be involved. Probably only in pre-production when we do the motion capture sessions. >> Have you any advice/tips on working in the games field << get some grungy clothes and grow a pony-tail – you'll fit in nicely <g>. Other than that most important advice, all I can say is become really good at 3ds, and in particular blowing things to bits. Also, modelling low-poly characters (for real-time games) and study the movies for colour and lighting styles which can be very useful when creating lush cinematic sequences. Put a few killer sequences on a demo reel (quality not quantity) and they'll knock themselves over to get to you 🙂 Martin "English Bloke living in SoCal" Foster