#3DSR4 "forgets" polys
Hi
i'm using 3DS R4 on a 100 Mhz Pentium to develop QT-VR scenes. At the moment I
am trying to generate a labyrinth but when I render a node (12steps per 360
degree view) 3DS always "forgets" polygons e.g. I can only see the front parts
off a wall but when there is an edge coming out of the wall, you won't be able
to see the side surfaces. It just ignores them. This problem mainly happens
when the camera is very near to the labyrinth wall. (It's a very narrow
labyrinth).
I already tried rescaling the labyrinth and tesselating the models so that
there are not only two (or so) polygons which could leave my field of view.
This all didn't help.
It is still a very simple model, so that it shouldn't be too much of a problem
for 3DS.
———–! ! !
——— @ —- ! !
——————-
I am no ASCII artist but perhaps this helps in how the scene could look like (@
is the camera) You have this two hallways parallel to eachother and then
connecting -> that's where the camera stands. When the camera goes past the
doorframe (?! is this the right word), a very narrow shot, the problem begins.
Please HELP….
Tom (although it says Lars in the header)