CompuServe Messages

#3DSR4 "forgets" polys

    05-Jul-95 03:11:44
Sb: #3DSR4 "forgets" polys
Fm: Lars Reckmann 100633,30
To: sysop (X)
Hi i'm using 3DS R4 on a 100 Mhz Pentium to develop QT-VR scenes. At the moment I am trying to generate a labyrinth but when I render a node (12steps per 360 degree view) 3DS always "forgets" polygons e.g. I can only see the front parts off a wall but when there is an edge coming out of the wall, you won't be able to see the side surfaces. It just ignores them. This problem mainly happens when the camera is very near to the labyrinth wall. (It's a very narrow labyrinth). I already tried rescaling the labyrinth and tesselating the models so that there are not only two (or so) polygons which could leave my field of view. This all didn't help. It is still a very simple model, so that it shouldn't be too much of a problem for 3DS. ———–! ! ! ——— @ —- ! ! ——————- I am no ASCII artist but perhaps this helps in how the scene could look like (@ is the camera) You have this two hallways parallel to eachother and then connecting -> that's where the camera stands. When the camera goes past the doorframe (?! is this the right word), a very narrow shot, the problem begins. Please HELP…. Tom (although it says Lars in the header)