#3ds/NT MULTIPROCESSOR
07-Jul-95 08:53:14
Sb: #178814-#3ds/NT MULTIPROCESSOR
Fm: Jeffrey Lerer 74073,244
To: DE SMET EMMANUEL 72251,1766
Though NT support multiple chips, software must be coded to take advantage of
this feature. Software which is not coded to utilize multiple chip arrays will
still run, but it's calls will be answered by one dedicated chip. That still
remains interesting on a multichip system with enough RAM since you are free to
multi-task and the bus traffic can do some pretty fancy distribution.
Multi-threading and symetical procs will be terrific for all us 3-Ders.
However, in light of DEC's newest generation of multi-proc very very fast
chips, it would behoove 3-DS to fully take advantage of the
mega-steroid-brawnmeister sweatboxes and run multi-proc in an ALPHA
environment. Let's face it, with Lightwave and Softimage jumping onto NT there
is going to be a down-and-dirty fist fight, very scarrrrrry. The outcome of the
next year will be very encouraging for 3-D animators, yet another revolution.