NT and video cards.
06-Jul-95 18:05:57
Sb: #178738-NT and video cards.
Fm: John Ellis 72440,3046
To: Brandon MacDougall 74724,3165
Brandon,
I've re-read your post several times and I must say I'm rather amused. And
don't take offense, hear me out first.
You have a brash if not earnest approach… the brashness comes off more
strongly that the earnestness, but in fact I suspect your earnestness is quite
sincere. That may be obvious to you but the brashness somewhat masks it. I find
it amusing because I realise and have realised we actually have a lot in common
though neither of us would like to admit at much. <G>
Its got something to do with the Scot's fierce independence. They only seem to
work well when they've got a common goal, the rest is anarchy. Which is why the
British succeeded in conquering Scotland. The romans couldn't do it, and the
British only succeeded by exploiting what they knew of the Scottish temperment.
You may find this all irrevelant but I think its appropriate, in that it is
obvious if we continue on this vien nothing positive will result.
Being different and not following mainstream convention has alot of drawbacks,
however it does have alot of pluses as well, so in that regard one needs to
bring the best that that insight offers to the mainstream view. Comments like
"close minded options", put you at odds with the mainstream view, its kinda
like admitting defeat, and not caring what other's think. I believe that is a
mistaken approach. There may very well be merit in your suggestion but if there
is, you haven't provided any insight which would further your position, instead
you've alienated your audience, on the premise that they're close minded.
Personally, and I'm not always sure I understand people very well, but
personally I don't think people are "close minded"… it more a matter of
presenting your insight in a positive way that they can see the advantage to
your way of seeing things…
I don't want ray-tracing because I think its a crutch… it may not be, but I
think along the lines of painting with color, and see ray-tracing as more like
taking a photograph… this does not appeal to me… if I wanted to photograph
things I would have stayed in video, I want to paint with 3d, I want to bring
art to 3d, and I don't think ray-tracing adds anything to the mix because a
good painter can paint photorealism and frequently will for a time and then
move back to the emotive or expressive form rather than illustrative.
Architects and Engineers might find some advantage to your suggestion, and in
this regard you have much more support than you might imagine… I don't get
the sense that most animators want to paint with 3D, in the sense of
traditional "art". Not that I want to do a Renior in 3D, but it would be pretty
awesome to be able to do so… 3DS as it now stands is more in line with what I
want to do… apparently at Westwood they use both and in such a fashion as to
make it seamless… in other words you can't tell what was done in lightwave
and what was done in 3DS.
I'm not admitting anything by telling you what I already knew. First I think
your approach to this topic is confrontational, which gets into things that
have little to do with the substance of your argument. Second, I don't think
3DS has to have a ray-tracer… obviously if Westwood can make it look
seamless, there are strengths to both and you want to maximize the capabilities
of each approach… They are not complaining that the wish 3DS had the
capability (at least if they are its in private…) but rather are maximizing
the potential of each… which is your option. And a must if you are able to
achieve the look you're going for. I find that all I want and need is already
in 3DS. However, if I needed the capability of lightwave I wouldn't hesitate to
buy it… that does not mean that I'd push for some ray-tracing capability in
3DS. That's like saying I wanted Fractal Painter to do what QFX does, or
suggesting that all paint programs be identical. No I would rather the vision
of 3DS as it stands be further refined and it you or others want to explore the
possibilities of ray-tracing there are several options, one of which Ray Dream
designer, I think is not only noteworthy but should be a part of any animators
tool box. Just because of the insight it brings, but that doesn't mean I'd like
to see it duplicated in 3DS. I would however like to see it as an independent
IPAS or a stand-alone that could import 3DS projects but that's up to them to
implement.
Anyway that's as much as I'm willing to concede on this ray-trace issue, which
I think is really a non-issue as there are other options…
That is my view and you have your view…. so lets leave it at that.
John