#DPS/charge for output.
15-Jan-94 14:42:44
Sb: #76477-#DPS/charge for output.
Fm: Don Landis 71673,3612
To: John Ellis 72440,3046
In recent messages I did notice a tendency for you to mix the numbers
up regarding this resolution issue. Specifically you had recently
confused the vertical scan line NTSC limitation with vertical
division lines that determine the increment of horizontal information
(hor. res.) I get the idea that you are rather well read in the
technologies but somehow seem to be missing something very important
here to relate the whole picture. Maybe it was the lateness of the
hour or whatever but I'll start from the top with my understanding of
the issue for other's benefit as well. This will be lengthy so I
hope it doesn't get chopped by CIS.
IN VIDEO, resolution is actually measured at the output monitor using
a chart that is divided into alternating converging black and white
lines. The test is: frame up the chart with an input device, usually
a camera, and display and measure on the monitor visually. At the
point where the lines are no longer separate you take a reading and
this becomes the particular resolution in "lines" The chart has
several locations where one can measure this usually at each corner
and at center. There is a separate scale for horizontal and vertical
resolution. This process tests the system rather than any particular
piece of the system. Using a pattern generator the camera may be
replaced.
The RS-170A specification decrees a horizontal scan rate of
15,734 Hz and 525 lines vertical. It also specifies interlaced
vertical lines which is 525/2=262.5. If we divide the horizontal by
the vertical rate per field we get 15734/262.5= 59.94 Hz. or vertical
scan rate commonly rounded to 60Hz. The vertical resolution is
therefore limited to the number of vertical lines in the display.
Further limiting this resolution is the number of lines that are
actually used for picture display. The number is 486 or 248 per
field. Therefore , the maximum vertical resolution obtainable is 486
lines for each picture. Horizontal resolution on the otherhand is
not limited by a precise on – off of the phosphors of the display
device but instead by the ability for the signal to represent a
visual change as the scan lights up phosphors as it travels from left
to right across the screen continuously. This changs is limited by
many other factors as well but mostly by the the horizontal bandwidth
of the video signal. With color luminance and chrominance must be
addressed separately. For simplicity I'll use the higher figure of
luminance which is 4.7 Mhz. (1.5 Mhz for chrominance). The number
of lines may be approximated, assuming all else in the circuitry is
"perfect" with the formula N=BW*2T [ BW= bandwidth, N=#of hor.
lines, T= time of hor. trace. 63.5 us (us=micro seconds) less
blanking or 53 us] This gives us a maximum picture resolution
horizontally of 498.2 lines, or 500 lines which is theoretical.
Note: you can calculate the horz. scan trace with 1/15734Hz. For
recording, the horizontal luminance is boosted to accomodate even
higher resolution. In order to produce a line on a video screen the
trace has to alternate between black and white and back to white
again. To produce this effect on a picture element basis (pixels) we
would need a minimum of two pixels per line when adjacently placed.
This equates to video lines of resolution = pixels/2 or 1000 pixels
to generate 500 lines which is broadcast spec for NTSC as far as
continuous image is concerned.
Another issue at play is the measurement of resolution called rise
time. This is generally used in character generators and graphics
where by the measurement is determined for the time it takes the
trace to rise from black to white as in graphics. The lower the
figure the faster the rise the sharper the graphic. The figure of
0.035 us or better is considered to be "broadcast minimum standard"
as for character generated graphics. The maximum number of
increments of rise and fall ( two picture elements ) would be
calculated at pixels= 53us/.035 or 1514 pixels. Using this
relationship it can be mathematically shown that the horizontal
resolution (for character generators) is approx. 1500 pixels to
satisfy or equal specifications for broadcast character generators
at 35 nano seconds rise time.
In summary it must be understood that it is impossible to produce a
line in video without rise and fall of the trace and to show a series
of differences in the video detail it requires a minimum of two
pixels for every line of detail. Otherwise the differences (detail)
would be nonexistent.
Greg is correct in his supposition that the formula is 2*pixels per
line of detail but his relating 1008 to broadcast standard is
somewhat inaccurate. Back calculating the ATVISTA 1008 pixels figure
equates to a CG with a rise time of 52.5 nano seconds. FYI some
Chyrons produce graphics in the 15 nano second range. I can only
say that while the ATVista at 1008 pixels is probably state of the
art in output it is not equal to a 35 nanosecond CG. for resolution.
In addition one must be cautious in using specifications for cameras
and VTRs when defining a standard in graphics. Of course, as the CG
world changes, there is more and more blending of graphics and texture
video maps to blend the two entities. But basically, 2 pixels for
each resolution line of video is the rule on horizontal res.
In conclusion, a 720 line specification VTR should receive graphics
created with a minimum of 1440 pixels to max its resolution
capability. In my opinion, your comments suggest that you do need to
review the differences between pixels and video resolution as it
relates to normal pictures and graphics. I thought the 720 D1 spec
relates to resolution not pixels. I hope the above helps you to
understand this relationship and is a start in your reading. BTW Greg
did not suggest that svhs is higher res than D1. If he did then I
missed it and I think he stands corrected.
My sources for the above are various articles, and in particular an
article on determining resolution by Cecil Smith.