Replicating Light Conds.
14-Jan-94 19:30:39
Sb: #76196-Replicating Light Conds.
Fm: John K. Jordan 71174,711
To: Gus Grubba 70673,1605
>>reproducing lighting…
Generous Gus, thanks for taking the time to retrieve and repost that.
That does sound interesting.
My first thought is it seems impossibly rich with variables
(atmospheric conditions, diffusion due to cloud cover etc.) One
problem would be how to balance the ratio of ambient to other
lighting (sun, etc.) in 3DS. But how could you go back to the scene
later and duplicate what the conditions were that day? If you could,
then your light meter would make this doable. It seems one could
calibrate the 3DS lighting/gamma values to a set of scanned photos
easily enough. Then if a photo of the scene at the time of the
incident existed, it could be analyzed and 3DS could be adjusted to
match (that view). But the variables!, even the photographic ones.
One could immediately use your most excellent SUNPATH IPAS to place
the sun exactly at the time of day. Besides that, my poor brain is
stuck in low orbit. PS: you'd better get
SENSATIONAL_SOLAR_SYSTEM.PXP ready in case NASA calls and wants to
re-enact that mars probe thing from the driver's and witness'
viewpoints. <g>