Autodesk Confirms NT 3ds
17-Jul-95 10:13:40
Sb: #180495-Autodesk Confirms NT 3ds
Fm: Paul Lind 71543,2104
To: BITS 100013,2760
Andy,
That's really neat that you worked with Pre-R1 stuff. We used R1 to put
together some of the first PC based military simulations for DOD. We actually
had multiple bases with whole rooms full of 4D's sitting idle while the
military dev teams crunched together around a couple of 386's. 🙂 Those were
the days.
I picked up Alias over Kinemation because after extensively demoing both, I
listed 30 some different things that I needed to do with the IK that Wavefront
couldn't handle but Alias could. As a matter of fact a couple of them still
aren't handled effectively by kinemation today, but I understand that Wavefront
developed workarounds for a couple of big ones while assisting BOSS on Species.
The specific cases are a little too intensive to deal with here on the forum
but if you're going to be at Siggraph, I'll be more than glad to hop on one of
the workstations at the Alias booth and show you what they are and why Alias
excels at dealing with them. An interesting note to this is that because of the
way that 3DS is designed and functions I'm 90% sure 3DS could effectively solve
the appropriate solutions through scripting. I'm about to start a new project
in the coming weeks that involves intensive character work and I'm currently
working with 3DS to determine if it will be a more effective tool than Alias
for the project.
Take Care,
Paul
P.S. – Let me know if you'll be at Siggraph, I'll be there all week from the
4th to the 11th.