Watery Text
12-Jul-95 21:19:20
Sb: #179549-Watery Text
Fm: Peter K. Watje 74453,225
To: Jonas Ruikis [ADESK] 73172,1351
If you want really good watery looking text use metaballs.
Just design your text out in the 2d shaper and uses the shapes as paths for
your metaballs and snapshot the metaballs over time. Once you have all your
metaballs done uses keyscripting to give them some random constrained motion
and you will get really awesome looking water/mecury looking gigglining waving
looking text. I have done this and it looks really good. I can download a
sample if any one is interested.
Peter W.