#Map Sizes?
Brian
When rendering to hardcopy i usually just use my stock WCT background
maps and normal texture maps that are usually .9 to 1.2 mb or smaller files! so
far all I've had to render is relatiely small hard copy at a threshold dpi!
What happens when you generate really BIG files to go out to a film recorder
and C prints?
Do maps degenerate into aliased nightmares? Is there any reference to
follow to help me understand this and what steps I need to take when rendering
large output files? Thanks, Gary