#3ds/NT MULTIPROCESSOR
13-Jul-95 09:48:31
Sb: #179840-#3ds/NT MULTIPROCESSOR
Fm: John Ellis 72440,3046
To: Dennis Good 72260,1014
>> it was mentioned that beyond 6 processors, SMP starts losing ground to the
overhead… <<
That sounds reasonable to be sure… I would think much will depend on how 3DS
is configured, not to mention how the specific motherboard is designed, what
the maximum configuration will allow to operate efficiently… in the days when
transputers were used it was dependent on the number of slots available… but
then we didn't have to deal with the massive NT overhead either…
I just got that issue of PC Graphics & Video… I noticed it had a review of
Animator Studio… that should be interesting reading…. <g>
John