#3DS vs. Alias
>>I am looking into moving to SGI equipment and Alias Power Animator. I use
Studio 3d now. I would like some feedback on this move. <<
Hi Guy,
I've been using 3DS for over 3 years, and have had access to Alias for the
last 6 months or so (and Prisms for more than a year). I still use and rely on
3DS, though if I could afford an SGI for home, I might have purchased one in
the last year or 2. As much time as it takes to get to know a package well
enough to create really good work, quickly, it's hard to get to know multiple
systems, and I have Studio at home, so . . .
Looking at the 3D market, IMHO, it is not the time to invest too much in a
particular package or system. _Everything_ will change in the next 6 to 9
months (I know, that's always true. But more so for the 3D GFX industry right
now.)
But one very interesting thing about this years SIGGRAPH, I think, will be
that almost every package I've been watching will be showing a "major" new
upgrade. 3DS R5, Alias v7, Prisms v6, SoftImage v? & and their NT version, and
more, I'm sure.
–Prisms– (I know, I know. . . "who?")
– a rebiult system, new interface, NURBS, lots of little stuff, and a _new_
package they won't talk about till Siggraph.
I loved where this package could go(!?). You could say that Prisms is the
package in which you can do _anything_. . . Of course it might take just a
little while . . And unfortunately they seem to be going in a rather
esoteric(?) direction (they've always had a wild interface). But you never
know!
–Alias–
– completely new user designable interface (little icons, big icons, text w/
or w/out icons), new action window (they needed it!), updated lip syncing, and
probably lots more.
Alias V7 is a package I'll be keeping a close eye on. They have been working
on this change for a while (sounds familiar), and have also been aware of their
poor performance in the area of animation. Then again, with that SGI/Wavefront
merger who knows what's changed.
Alias does have a few things over most other packages. Mainly in it's
modelling capabilities. Their modeller is _amazing_. But their animation
capabilities are just catching up in most areas (though their IK _feels_ quick
and comfortable) Alias' interface has also been poor, it can become extremely
crowded on screen, much too easily (but that's changing).
The Opti/FX module has been extremely impressive (lighting SFX, now hair(!) ).
–SoftImage–
– I didn't even know about this one until last week and don't have a clue (I
think some one said NURBS)
–3DS–
– new operating system, new interface, who knows what else. <g>
3DS hasn't changed in the basis of it's Modelling or Animation modules much
in a while (excluding IPAS), and modelling is a common "weak point" brought up
about Studio, so I expect a rather major change in those areas and probably all
over. Of course, until Siggraph, we're all guessing.
. . . Think about this for a sec . . . A group of people, Yost Group, get to
write, from the ground up, the "next generation" for a package like 3D Studio,
knowing they have to compete with, and succeed in, a quickly shifting and
expanding industry. They've been working on it for (more than?) 2 years, and
we've got (approximately) 6 or 7 months to go for a full release. I have a
feeling this is going to be quite an impressive Release.
And I'm afraid it will be hard to impress me, my expectations are very high.
<g>
This should be a _very_ interesting Siggraph.
I'll probably be just as torn, but it will all be new!
Just my opinion.
– Ron
"My entire universe is filled with children of Dummies"