#Vpost Mblur
Hi,
When using Scene Mblur the "Consistant render" is lost. (Consistant render
meaning the fact that an unchanged (3D) background will be represented by the
same pixelization every frame if no lights (or the camera) are moved.)
I'm getting some serious crawl in my shots, and Scene Dithering is set to
zero. I do use 24-bit dither, but not 8-bit dither, and that doesn't affect the
non VP Mblurred shots)
On another note.
I hope you won't forget 8-bit when you go to NT. I've become a huge fan of
high frame rate, and I am glad to give up 24-bit, high res, for consistant,
smooth, high rate, synchronized playback (and smaller files).
And what about 2D support? I love AniPro, and will miss it dearly when [we]
move to NT. I expect we'll have to rely on Autodesk to handle pulling AAS
together by the time R5 comes out, or find our own solution. (Though I expect
AAS to be a good product eventually, it's just too young to be out in public.)
Thanks,
– Ron