#Teaching 3DSR2
20-Jul-95 13:58:16
Sb: #181141-#Teaching 3DSR2
Fm: Ted Boardman 71022,3001
To: Paul Sanford [LVL5] 75144,2354
>> two nights a week for about 2 1/2 hours each night, for about 9 weeks. <<
Oh Ok, that's a little different approach, I think.
In a nutshell here's how I cover a basic 4 x 8hr class for adults:
Day1-Intro to modules, 2D Shaper, basic 3D Lofter, Video/print/hardware
discussions
Day2-More Shaper/Lofter work, Deform options, thorough
Object/Element/Face/Vertex and thorough Selection Set exercises.
Day3-3DEditor, Lights/cameras, storyboarding, Materials Editor, very basic
Keyframer
Day4-Video post discussion and work on a project, singlely or teams of 2's.
The project I use these days is a pinball machine and some of the previous
days exercises create some of the parts. The last day is to give them time to
think about what's been covered and to try to apply it, because I keep them
very busy on the first 3 days. There is a lot covered (and a lot more left
out), but I cover important concepts that will real work easier.
I then send them home to do the tutorials<g>
I try to avoid too much tutorial work in class, because I feel they can do
that on their own time.
Inside 3DS would be great as a class reference and 3DS Applied by Nancy Fulton
or Michele Bousquets books might be better if you need tutorial material.
When does the class start?
Later
-Ted Boardman
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