CompuServe Messages

#Teaching 3DSR2

    20-Jul-95 13:58:16
Sb: #181141-#Teaching 3DSR2
Fm: Ted Boardman 71022,3001
To: Paul Sanford [LVL5] 75144,2354
>> two nights a week for about 2 1/2 hours each night, for about 9 weeks. << Oh Ok, that's a little different approach, I think. In a nutshell here's how I cover a basic 4 x 8hr class for adults: Day1-Intro to modules, 2D Shaper, basic 3D Lofter, Video/print/hardware discussions Day2-More Shaper/Lofter work, Deform options, thorough Object/Element/Face/Vertex and thorough Selection Set exercises. Day3-3DEditor, Lights/cameras, storyboarding, Materials Editor, very basic Keyframer Day4-Video post discussion and work on a project, singlely or teams of 2's. The project I use these days is a pinball machine and some of the previous days exercises create some of the parts. The last day is to give them time to think about what's been covered and to try to apply it, because I keep them very busy on the first 3 days. There is a lot covered (and a lot more left out), but I cover important concepts that will real work easier. I then send them home to do the tutorials<g> I try to avoid too much tutorial work in class, because I feel they can do that on their own time. Inside 3DS would be great as a class reference and 3DS Applied by Nancy Fulton or Michele Bousquets books might be better if you need tutorial material. When does the class start? Later -Ted Boardman !^NavFont01F000EMGJHG3BMG3DHKW177B