CompuServe Messages

#Teaching 3DSR2

    21-Jul-95 05:26:00
Sb: #181221-#Teaching 3DSR2
Fm: Ted Boardman 71022,3001
To: Paul Sanford [LVL5] 75144,2354
The fact you know 3DS well and have minimum background in Acad could be seen as an advantage<G>. Each program is very different, as you know, and students should concentrate on 3DS in a 3DS class. DXF import and a discussion of face normals/vertex welding is about all I ever have time for. You're probably right about many students not having computers at home and won't be able to do the tutorials after the class is over. In that case, they probably won't remember anything you teach them a week after the class. I'm presuming the class is being offered by the school as training or an introductory overview of 3DS, in 9 weeks it can't be seen as education? If it's professional training, then it's up to the students to follow through and apply what they've learned. If it's an overview, then they've gotten a good one. My training sessions are in two very good Authorized Training Centers, Wentworth Institute in Boston, and University of New Hampshire in Durham, NH and both labs are exceptional with high quality 3 beam projection systems. For small groups at some private training, I use either a 35" monitor or a high quality overhead projection LCD plate. The 35" monitor is best and can be rented at a video house. The students have to be able to see you work on screen, otherwise too much time is spent moving around. Hope that helps some. Good luck -Ted Boardman !^NavFont01F0007MGHHK6092A2