320X200X256 IN 3DS
25-Jul-95 10:44:55
Sb: #181808-320X200X256 IN 3DS
Fm: Ralph F. Frantz 71534,3133
To: Mark Everett 100346,2314
Mark,
In addition to Alan's comments there are things that just will not be
recognizable at 320 by 200. Small detail and/or text, after going through
3DS anti-aliasing will just not work. There is just not enough object
substance in proportion to anti-aliased edge. After awhile you can get a
feel for this and may be able to clean-up or add small text or detail after
the render with Ani Pro.
A project a couple months back called for a motion blured slogan entering the
screen and comming to rest. Just didn't look CRISP enough when still, so I
replaced the _at still_ slogan with text from Ani Pro.
FWIW,
Ralph