#Reflections from Metals
25-Jul-95 20:56:33
Sb: #182053-#Reflections from Metals
Fm: Ralph F. Frantz 71534,3133
To: Don Nell 73062,252
Don,
>> but if I link the entire scene (lights, cameras, objects) to a
>> dummy object and rotate the dummy, how will this change the way the object
>> reflects and/or appears?
When Alan was helping you out with reflections he was alluding to the way
3DS does Spherical Reflection Maps. The image used for this reflection map
is applied to the object as if the image were wrapped in a sphere around
your whole scene. The angle of the objects faces to this imaginary sphere
will determine what part of the object recieves which part of the ref map.
Understanding that will show you why the objects curved faces recieve more
of the ref map. So… busy up the ref map for the flat faces that wouldn't
normally recieve enough of the old ref map.
Now imagine if everything in the scene were spinning but this ref map. Only
the reflection will appear to move!
Great techniques, have fun with it.
Ralph