CompuServe Messages

Playing Audio With Flic

    26-Jul-95 06:49:21
Fm: Malcolm McGennity 100546,1716
To: Brian Rudolph [Adesk] 71722,170
Brian, Since I posted the last message I've had some progress with the Invalid Sound problem. In the [aaplay animation] section of win.ini, I changed the setting waveaudio=c,19584 to waveaudio=c,522 and ran the application – the audio plays!! Changing the setting to any other value than 522 results in no audio and the usual message "The Specified Sound is Invalid". I've tried this across a range of machines with the same results. To get some more clues I reinstalled the software and got the following win.ini entry: [AAPLAY Animation] FullScreen=AAVGA.DLL DualScreen=no Int2fSwitch=no After running Animation Player with FLC and WAV combination: [AAPLAY Animation] FullScreen=AAVGA.DLL DualScreen=no Int2fSwitch=no ConfigTime=519668693 WaveAudio=c,522 Sequencer=c,523 QTWVideo=x,0 AVIVideo=x,0 CDAudio=s,516 Animation1=x,0 Deleting the "WaveAudio" entry and running my application inserts: waveaudio=c,19584 in the [AAPLAY Animation] section, and of course gives us the same old problem! I''ve discovered that the call to: bResult = aaSound ( hAAFlicAnim, // Animation Handle NULL, // This is NULL as we asume MCI extensions have been setup lpszFlicAudioFile, // Name of the audio file ( *.wav, *.mid ) AA_SNDFREEZE ); // AA_SNDFREEZE prevents the animation from continuing // to play while the sound is being prepared for play. is what actually inserts this value. Manually changing it back to 522 and running the application doesn't cause the setting to be overwritten and the audio plays just fine. It is therefore very difficult to understand what IS changing this value at certain times. Any more ideas? Thanks for your time, -Donald.