#3D glint boards
Hi John.
Aprogram does not have to be written for multiprocessing in NT.
NT controlls all CPU thread allocation dynamically,
as it does Ram, and Cache.
this is why it is a far superior os to SGI and Mac.
all that is required to use multiprocessing advantage in NT is
32 bit software that is multithreaded.
multithreading is also used for single cpu systems, for multitasking
etc, so it is pretty common.
3ds 5 will likely be mulytithreadded and will definitly be 32 bit, so ot will
be optimized for SMP processing in NT already.
it is always best to have the NT os control ram CPu threads, cache
and makes changes many times a second based on
the needs of the system, this is a sort of intelligence by the OS,
and works very well and is scaleable beyond belief.
anyone that claims programs have to be specifically written for SMP in NT is
INCORRECT , and needs to study how NT allocated resources.
hope the info helps
Cameron
CYberImage