Refractive Metaballs
31-Jul-95 00:10:22
Sb: #182730-Refractive Metaballs
Fm: Aleksey Popelyukhin 74212,1113
To: MARTIN G FOSTER 70303,456
Hi, Martin!
>>you guys are geniuses!!! I love this.
Actually, all credit for finding this workaround and implementation
goes to Oleg Buyborodin (Video International).
BUT YOU were the person who maked me start to think about this idea:
you asked if you can use RefMap with Bones (if you remember).
And only then I realized all potential of the fact that RefrMap.AXP is assigned
not to the object itself, which leaves room for another AXP to be assigned,
I went to Oleg and convinced him to make it happen.
AND this would NEVER happened without Danny, and without
Michael Tsipko-Sitnikov (Bones Pro's author), who agreed to collaborate with us
(yes, it does mean that next version of Bones Pro will be compatible with
Refraction).
Keep up good work, supplying us with impossible to implement ideas!
Alex, Video International
>>Can we see a demo of this at Siggraph or even an upload here?
Yes, both answers are positive.