CompuServe Messages

#Real 3D

    27-Jul-95 11:27:23
Sb: #182426-#Real 3D
Fm: John Stetzer 73532,2247
To: albert waltner 70137,2777
>>I follow this forum and don't recall recent comments about this product. There was a fairly long thread on this a couple of months ago; if you do a library search on Bill Batchelor's ID (71532,1214) you should turn up some files w/more info and some sample objects. I've got 4 pics (here and in ASHOWCASE) that have elements modeled in R3D and rendered in 3ds (SKFLOWER.JPG (the flower), JWSALIEN.JPG (everything but the eyes), and JWSSHIP1.JPG and JWSSHIP2.JPG (JWSSHIP2.JPG shows the R3D modeled elements as tan)). On the plus side, it's a very powerful bspline modeller w/lots of options; on the negative, it's logic and method of doing things is very different from 3ds's, the learning curve can be steep (I believe Bill's finishing up a book that will help remedy that problem, tho'), and it's less stable than 3ds (but hey, what out there isn't ;^). For myself, I've found it a useful addition to my 3ds toolkit; there was a point as which the logic 'clicked' for me, and I was able to build things I wouldn't have been able to build in 3ds, or to build organic shapes more quickly (the alien took 2 1/2 hours to build start to finish from scratch). John Stetzer JWS