CompuServe Messages

megabits

    24-Jul-91 10:27:04
Sb: #589-megabits
Fm: Yost Group 76702,413
To: james hyde 76436,3615
Thank you for clarifying… 1. If you use a color-mapped picture, 3DS uses the color map and doesn't expand its datastructure to 24-bits for the color. Saves alot of memory this way. 2. If you use an image smaller than your background and choose to rescale it up to fit the output size, it _will_ be interpolated on the way up. A method of bilinear interpolation is used to come up with something that looks as good as possible. – G