CompuServe Messages

3ds and beyond

    26-Jul-91 15:14:40
Fm: Yost Group 76702,413
To: Mike 4D 75140,1013
Mike, I'm very happy that you're finally up and running fine. Excellent. Regarding your questions… I can't comment on future releases, but there are some things in version 1.0 that will handle most of what you asked for. Objects CAN cast shadows on themselves. We do it all the time. We've got an entire tape at Siggraph that contains self-shadowing characters. You can get "visible lightbeam" effects by making a conical beam object and using Additive transparency on it. Just focus the hotspot and falloff to be the same size as your cone and it works perfectly. We'll try to get these working with fog in r2. As KevinK said, you can make the camera follow its target by slaving them to the save path and sliding the camera keys back in time. Works perfectly. Well, I'm off to Siggraph for a week to show off our new tapes and images. I'll catch you after the 3rd!