#Texture Map/HPScanjet
01-Aug-92 23:03:56
Sb: #20464-#Texture Map/HPScanjet
Fm: Roger Danielsen 70323,3034
To: Yost Group 76702,413
Yes, Jack, I have had luck using compressed TIFs, but at least with my
scanner the whole Targa issue is a little different. If I save out of
Photofinish, I sometimes can read the TGAs in 3DS, but sometimes can't. In
the beginning, and up until I read your message, I didn't realize this was
an on again, off again situation. After your message I was able to load a
TGA, but then was unable to read the very next TGA. I get an unsupported
format message. I then immediately saved as a project, quit, and went to
Aniconvert and was able to load the very same TGA that would not load into
3DStudio. Perhaps using TIPS would seem to be the logical thing to do, but
this TGA thing is kind of mysterious. Why is a file corrupted or not
supported when it will load into another one of the same company's software
packages? Oh well…Thanks, Jack.
Roger D.
P.S. By loading into 3DStudio, I am referring to the materials editor
bitmap button.