CompuServe Messages

#OPACME.3DS

    31-Jul-92 12:49:29
Sb: #OPACME.3DS
Fm: PhilD [ADESK] 71650,2154
To: Mike Morrison
I have received the mesh and the .FLC. I rendered the cylinder to a .FLI and reviewed the results. What I see is a couple of things happening. One, the .FLC is pretty short and, so, the changes are extremely rapid. But I think you said it was an abbreviated form of the animation just for test. The next thing I see is that, while the opacity, as such, seems to be working just fine, that there is some off-color banding going on. I take this to be because I am rendering down to a .FLI with only 256 colors available. I then re-rendered using the HIGH palette option. This produced quite a different result: less banding, though still blue. I'm assuming here that you are rendering this down a .FLI animation. If not, then let me know and I'll go over it again. So, what I suspect you must do in order to get this object and map to work as you would expect is to create a customer palette all in shades of whatever basic color you want. For example, from what I see here, I would create a palette of 256 shades of grey and then tell studio to use a customer palette. Do you have Animator or Animator Pro?