#OPACME.3DS
I have received the mesh and the .FLC. I rendered the cylinder to a .FLI
and reviewed the results. What I see is a couple of things happening.
One, the .FLC is pretty short and, so, the changes are extremely rapid.
But I think you said it was an abbreviated form of the animation just for
test. The next thing I see is that, while the opacity, as such, seems to
be working just fine, that there is some off-color banding going on. I
take this to be because I am rendering down to a .FLI with only 256 colors
available. I then re-rendered using the HIGH palette option. This
produced quite a different result: less banding, though still blue.
I'm assuming here that you are rendering this down a .FLI animation. If
not, then let me know and I'll go over it again. So, what I suspect you
must do in order to get this object and map to work as you would expect is
to create a customer palette all in shades of whatever basic color you
want. For example, from what I see here, I would create a palette of 256
shades of grey and then tell studio to use a customer palette. Do you have
Animator or Animator Pro?