Paper Wad
I would start by making a Grid with the GRID.PXP routine, then use the
Wave.PXP routine with some radical settings to get some radical waves dude.
Next do a little vertice manipulation on the waved sheet, to make it more
crinkled, or perhaps into a rough ball shape. Then just morph from your
crinkled paper ball back to the original flat sheet.
To make the illusion more convincing, you might even scan a sheet of
wrinkled paper (that has been smoothed back out). Load the scanned image
into AniPro, and use the Tint function to fade it to a solid color over a
number of frames. Then use this Flic as a Bump and perhaps a texture map
for the paper. This should give the wrinkles more depth.
-MM