CompuServe Messages

##More wishes for Bob…

    12-Aug-92 12:38:02
Sb: ##More wishes for Bob…
Fm: MARK A. MEIER 76330,3402
To: Bob Prokopp 75270,1205
Bob, Wish list items … (Copy Mike Morrison's list here <g> (those were good!), then add…) More consistent support for keyboard coordinate entry. Some commands accept input from the keyboard while others don't. Coordinates, Scale factors, Rotations, Movement offsets, ALL should support the keyboard. The ability to retrieve a color map (for use as a custom palette) from FLI or FLC files. Kinda painful to go to AAPro, save the color map, then come back… Allow greater flexibility in using animated maps. Allow the use of every 'nth' frame. Also provide control over start and stop frames (ie at what point in the KFer should the maps properties take effect), and behavior of whether the maps should 'loop' or continue to use the last frame … Also put the Render/Setup option as a button in the rendering dialogue box, kinda like many apps have printer setup in the print dialogue box. Ability to display information about selection sets, like how many face, verities … Also ability to list properties of a chosen object like it bounding box size, whether its mapped or not, location of it's local axis … Support for "Real Mode" compilers for IPAS (like Borland C++ v3.1!). Text entry should allow multiple lines. Justification options would be nice. 'Save Last' should save to a 'standard' file format (TGA, TIFF, PCX, BMP …) selectable thru 3ds.set. Should Create/Face/Copy (selected) be called Create/Object/From Selected Faces? I don't know, but your not creating faces, your creating objects… Keep "Safe Frame" on after you go back to a camera viewport. (If I switch to Front then back to Camera, safe frame goes off). Maybe one global setting for all Camera viewports… Units in the KF should reflect the units set in the Units Setup (like Position keys in the Key Info dialouge). How about displaying architectural coords as 16'2-1/8" as opposed to 16'2"1… Keep up the good work, I'll keep buying! Mark