#'Black Hole' Texture
Gary- Let me first start by explaining what I'm doing. You may have a
way around this without my "Black Hole" material. I'm animating a highly
reflective desktop with several static items sitting on it. The animation
consists of a paper wad landing on this desktop and unfolding into a flat
piece of paper. No prob so far…but what I would REALLLLLYYY like to do
is to render the desk with its items (except the paper wad) once and use it
for a background for speed and then composite the animated paper wad over
the background in VP. However, I lose my reflection of my paper wad when
it lands (obviously) using this method. What I would like to do is create
a black material to assign to the desktop that would ONLY reflect the
paperwad (no reacting with lights) and have the rest of the desktop render
pure black. Thus ending up with a rendered image of the paper wad and its
reflection on the desktop against a pure black background. If this were
(or is possible) then I could simply use the alpha channel in VP to
composite the wad and its reflection over the background of the desk. If
this is possible, please let me know. Else I would like to put in a
request for a "Black Hole" material in R3. Thanks.
-Mark