#mapping icon disp proble
18-Aug-92 10:40:14
Sb: #21745-#mapping icon disp proble
Fm: Yost Group 76702,413
To: Harry Grieb 70702,24
The mapping icon is Xor'd to the screen (for update speed) and because of
this, it can be difficult to see if it's completely edge-on to your current
viewport. We've documented this in the Note on page 7-131 of the 3DSr2
reference manual.
Are you using an ADI RCPADI display driver? If so, you'll also lose the
green and yellow colors of the icon. If you _are_ using an RCPADI driver,
you could try going back to the standard VGA interface if you want to get
the icon color hiliting back.
If you have assigned a texture map to an object, and you haven't assigned
mapping coordinates, the renderer will always warn you that you haven't
assigned them (except, of course, if you've applied a .sxp 3D texture,
which doesn't need mapping coordinates).
– G