PGM Out Routing?
Here's an idea that I mentioned a while back. Why not have a background
and foreground script from which the foregrounds and backgrounds could be
controlled on a frame by frame basis, ie., image one is for 10 frames then
image two for 5 frames, etc. It would also be possible to do simple
transitions from one image to another such as dissolves by implementing
dual background "buffers". I'm pretty sure that an Arexx master could get
this to happen now with something like Imagemaster. Just exit the port
when one frame is rendered, IM would manipulate the file and save it to the
same name and Lightwave would behave as if nothing had happened. Actually I
gues the frame would have to be saved as the next in the sequence.
I really feel that from the standpoint of graphic design, an inflexible 30
fps sequence is too much trouble for too little good.
Hey, is there a utility that could be used to take one object, analyze it,
then make the necessary changes to a second object so that it could morph
successfully? I bet that would be a pain. Maybe someone could come up
with a set of 'Morphabet' fonts with the same number and order of points
and polys in each character.
Hey, I got a million of them!
Jim Roof