#Pixel 3D
I think it's the reality of Pixel Pro. You can't squeeze blood from a
turnip… a screen-resolution bitmap has only so much accuracy in it, and
"tracing it" implies a certain amount of fudging to smooth out things that
might be curves, except this same approach on areas that your eyes and mind
think are corners causes the glitches you describe. I've talked with many
people who say they spend a lot of time cleaning up the output of Pixel in
order to make it usable for rendering. Have you tried calling Axiom technical
support?