#CAMERA ACCURACY
18-Jan-94 23:28:23
Sb: #77027-#CAMERA ACCURACY
Fm: DONALD NEWLANDS 73170,3216
To: rick lapidus 71172,1451
Camera Accuracy?
I would appreciate any kind of information about 3D Studio's "camera".
I have been combining photography and 3D Studio/AutoCad generated
images for the past five years, and have noticed that camera
"properties" have changed between software versions, and that camera
"focal lengths" do not seem to correspond to real world formats.
I wish that 3DS's camera behaved more (and sometimes less) like a real
camera. I wish that we could switch between standard film formats
and that the lens properties would change accordingly. There is a
world of difference between the field of view of a 50mm lens on a
video camera and a 50 mm lens on a 35mm camera. But in 3D Studio,
changing the hieght and width of the output image changes only the
vertical field of view–the horizontal field of view always stays the
same.
I also wish that we could alter the properties of a camera–the way
that a person can with a view camera, to "correct" perspective, or
even force 2 point perspective. I have lost three prospective
(architectural) renderings because we could not frame the desired
view without destortions that a "real" illustrator or photographer
could easily remedy.