3D Spiral Camera Paths
09-Aug-93 09:22:43
Sb: #52456-3D Spiral Camera Paths
Fm: CSTaR 71730,717
To: david W. mennenoh 71561,2343
Actually, the path is not exactly helical, it is a FLAT spiral.
Allow me to elaborate.
I'm building a 3D walk around system in windows. I plan to generate a LOT of
frames (a few hundred), and show the appropriate frames as the user moves
through the space.
The space is a cylinder, and users will move about it using cylindrical
coordinates.
That is, they will control their height within the cylinder, their distance
from the center, and their direction ( angle away from "north"). For
simplicity sake, the user is always facing out from the center (Obviously,
there are actually two paths, one for the camera, and one for the target, but
they are almost identical). Currently, the cylinder has about 30 cameras in
it, and each camera sweeps out a flat spiral path. It is critical that that
each of the camera paths be flat. Each camera path differs from the others
only in the Y coordinates of each of the keys.
Obviously, this is a rather cumbersom solution. I would like to use 1 camera
to achieve what the 30 are doing now, so I need to somehow combine the paths of
the existing cameras into one path. Unfortunatly, I don't see how I can do
that in the context of 3D studio.
Thanks,
MikeA