#win16 app to win32 dll
I am trying to create a DLL under Windows NT so that it can be used by
an application created under Visual C++ and run under windows 3.1 using win32s.
After reading the WIN32S manual
and an article I found on the Network developer CD I understand that it
can be done using a universal THUNK to translate 16 to 32 bits and vice-versa.
However, I am still a little unsure how do do this as I have not seen an
example.
The article I read, "Calling a Win32 DLL from a Windows 3.x Application"
showed in the diagram three modules that I would have to create in addition
to my Win 3.x application and my Win32 DLL;
a 16-bit DLL (UT), a Win32 EXE (stub), and a Win32 DLL (UT).
What exactly goes into each of these modules? If I do these correctly
I shouldn't have to change my Win 3.x application or my Win32 DLL?
Please point me to an example or template I can start from for this
task as I am fairly new to windows programming..
Thank you very much!
There is 1 Reply.