Net Render
A new 3DSNET.SET file contains information about how a machine "registers"
itself on the network (every machine has a unique ID#). They then share a
networked subdirectory by writing control files back and forth, and looking for
new things to do. The network topology is dynamic, meaning that as systems
become available, they get frames from the current rendering process, and as
they go off-line, their frames are reassigned to other machines.
– G