Rendering in 3DSr3
17-Jan-94 17:51:07
Sb: #76848-Rendering in 3DSr3
Fm: John Wilson 72674,2643
To: Ed Pankau 73663,3412
The different shading modes really only have different specular
properties. You can't do shadow or texture mapping w/ anything below
Phong shading. From there, you must decide which mode gives you the
desired output. (test renderings in the materials editor) The metal
mode gives a metallic look to the object/scene, while the Phong mode
does just about everything else
Hope this helps…
–John