CompuServe Messages

Rendering in 3DSr3

    17-Jan-94 17:51:07
Fm: John Wilson 72674,2643
To: Ed Pankau 73663,3412
The different shading modes really only have different specular properties. You can't do shadow or texture mapping w/ anything below Phong shading. From there, you must decide which mode gives you the desired output. (test renderings in the materials editor) The metal mode gives a metallic look to the object/scene, while the Phong mode does just about everything else Hope this helps… –John