CompuServe Messages

#3DSV3 raytracing

    11-Aug-93 15:39:32
Sb: #3DSV3 raytracing
Fm: Rich Schwartz 75030,1275
To: Yost Group
I have just read the upgrade list for 3DS, and I am looking foward to the switch. I have one question, though. Does V3 use ray tracing to handle refections off of flat surfaces? This is crucial to a class of problems we need to solve, since we use 3DS to determine what a camera in an instrumentation package will see in test setup, and we often use mirros as part of our optical configuration. We have found that the way V2.x works, which takes a bitmap rendering adn overlays it on a reflecting surface, is not good enough for most of what we do with mirrors. Thanks for your time Rich Schwartz