#3DSV3 raytracing
I have just read the upgrade list for 3DS, and I am looking foward to the
switch. I have one question, though. Does V3 use ray tracing to handle
refections off of flat surfaces? This is crucial to a class of problems we need
to solve, since we use 3DS to determine what a camera in an instrumentation
package will see in test setup, and we often use mirros as part of our optical
configuration. We have found that the way V2.x works, which takes a bitmap
rendering adn overlays it on a reflecting surface, is not good enough for most
of what we do with mirrors. Thanks for your time Rich Schwartz