#IPAS explode problem ???
To all,
I am using 3D Studio, Release 2.01 on a 486/66 machine with 32 megs of
ram. I'am having trouble with the explode IPAS filter that I have not been able
to solve. The problem is that in some cases where the explode filter is applied
to a mesh object after a textured material is mapped onto it, I render the file
and the material does not show up on the rendered image. I have experienced
this situation on several different machines with different mesh files and have
had no success in resolving it. The structure of the mesh files have consisted
of objects with single and multiple elements as well as different materials and
mapping coordinates. Some of the objects where completely enclosed (spheres and
boxes) and some of them consisted of just faces attached to verticies (human
faces, masks amd windows for glass). I have also tried to render with and
without bounding boxes. It would be appreciated if you could shed some light on
this frustrating situation as well as let me know what causes this to happen
and how to prevent it from reoccuring. A rapid response (even a brief one)
would also help a great deal seeing that my needs are crucially time sensitive.
Sincerely.
Daniel Day