#3DSV3 raytracing
13-Aug-93 19:46:57
Sb: #53378-#3DSV3 raytracing
Fm: ALAN IGLESIAS 70262,1240
To: Alexander Mathys 100111,704
Hi Alexander,
Gary is quite busy right now catching up on post-Siggraph stuff, so just let me
jump in here with a couple of things:
From what I saw at Siggraph, the ray-tracing spotlights are VERY accurate with
sharp, clean lines and very high detail. Unfortunately, because ray-tracing is
involved, they can slow rendering speed down considerably when influenced by
large amounts of geometry. Great for high-res, detailed stills, or animations
with little geometry that need VERY accurate shadows. Spolight Overshoot, on
the other hand, may be just what you are looking for. It will concentrate
shadow-mapping ONLY within the falloff cone while lighting the rest of the
scene with an even, bright light. This way you may use a MUCH smaller size
shadow map for the important parts of a large scene, get nice shadows, and the
rest of the scene will be "bathed" in light, although not completely parallel
(depending on the cone angle).
I'm sure Gary will add anything I may have left out…
-Alan Iglesias