#Loft path optimization
17-Aug-93 11:18:18
Sb: #53583-#Loft path optimization
Fm: Yost Group 76702,413
To: Michele Bousquet 100237,162
Dan doesn't work at Autodesk, so there's no way you could _ever_ get through to
him by calling him there. Dan and Tom are always totally incommunicado…
that's how they stay so productive.
Regarding vertex numbering… basically, the first vertex is numbered 0, and
the last one is n-1. The numbering order is dependant upon how the object is
built. This stuff should be covered in Autodesk's 3DS File Toolkit, which is
available from them if you're a registered Multimedia developer (contact Chris
Allis for that).
There ya go,
– G