CompuServe Messages

Mitre joints

    16-Aug-93 10:24:58
Sb: #53512-Mitre joints
Fm: David Rhoten 71450,2654
To: David Penley 76300,2003
There are a NUMBER of ways to accomplish this: * Select/Vertices all the vertices at one tube end then Modify/Vertex/Rotate/Selected (having selected local axis first). This will rotate the circular end of the tube around its center stretching the sides of the tube appropriately. * use a block solid that you create just for mitering, possition it at the appropriate point on the tube, and boolean subtract it from the tube (you may have to tesselate the intersecting face, first). * if you have ACAD and AME, use it's boolean operation to do the same as above (AME's boolean is much less hassle cause you perform the boolean before meshing the object). I'd say the first option is probably simplest from a pure 3DS point of view. Dave