AAPLAY.DLL
I'm using aaplay.dll in a my windows program to allow users to play FLC's. I
allow the user to choose Full Screen mode if they like.
Using the aaLoad(…) function with the AA_FULLSCREEN flag set, causes the FLC
to play full screen just fine.
However, if the user presses a key, the animation is stopped (by aaplay.dll)
and the FLC is displayed (not playing) in it's normal size on the main window.
Does aaplay.dll notify windows that it is about to return from full screen
mode. This would be helpful because I would like to reload the FLC using a
window handle and keep the FLC playing.
Thank you Rob