CompuServe Messages

#TOPAS vs 3DS

    22-Aug-93 06:21:17
Sb: #54277-#TOPAS vs 3DS
Fm: PHIL RADELAT 70314,1503
To: Paul Lind 71543,2104
Well, I sincerely hope v.3.0 attacks the shortcomings of this version. I don't consider HOLD undo. It's HOLD. If you're really caught up in what you're doing in the program, it's easy to forget to HOLD. If you mess up, it's all over. Other modeling programs have UNDO, there's no excuse for it not being in 3-D Studio. I will add here that, even with UNDO, HOLD would still have it's place. The two are DIFFERENT. The bugs I mentioned are definitely bugs, not operator error. These problems were discussed in class, and indeed, identified. Again, I hope they are remedied in the next version. As far as learning curves, well, it will be different for everyone. Perhaps I'm the oddball on this one, but, so far, I find Topas far more intuitive. However, if most people find it easier to use 3-D Studio, well, go for it. Remember, I was merely giving some opinions to someone who was asking for them on these two programs. 3-D Studio does, indeed, have a lot going for it, I would just like to see some of these problems addressed. I also stated them as I did because the fellow asking seemed to be approaching this from an end user stance. If his employer were paying for the program, it wouldn't matter too much that it's a $3000 program with some annoying bugs, now would it? Learning curves are one thing, object generation is another. Some things are done a lot more simply in Topas, such as surface revs. 3-D Studio's inability to work with open polygons, IN MY VIEW, is a detriment. What can be done "on a heartbeat" in Topas with surf rev, can take quite a while in the lofter. This affects transparent objects primarily in 3-D Studio. If nothing else, working with open polys is plain old convienient, and I hope version 3.0 of 3-D Studio will be up to task of handling them. Little things like this count. It's the combination of all the little things, plus the bugs mentioned that really bother me about what should be a killer program, this 3-D Studio. I didn't sign up for the course for mere curiousity. It struck me as a great program. I hope it becomes that, then I'll reconsider "selling it' to my company.