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#IPAS – Z-Buffer

    23-Aug-93 15:34:49
Sb: #IPAS – Z-Buffer
Fm: Westwood Studios 71333,2405
To: All
I've just started using the 3DS IPAS toolkit. I am attempting to write an IPAS routine that will extract Z buffer information on a frame by frame basis from an animation. The only IPAS hook I can see would allow me to do this is he AXP hook. However this only gives me access to the currently selected object. and each of the objects including the camera appears to have it's own set of normalised coordinates. The only way I can see to approach this is to effectively render the seen into a depth buffer, Only being able to access one object prevents me from doing this. I could link all of the objects in a scene, but this limits me to 65500 vertices, The image currently has 200000+ vertices and is expected to contain more. The Z buffer information is the crux of a new system we are currently working on, any help you can give would be much appreciated. Can anyone suggest a possible solution to this problem? Rob@Westwood Studios