#User interfaces
What are the "two predominant GUIs" on new Amiga programs? I don't think Pixel
Pro has much of a GUI. I don't think any program with walls of buttons
labelled with text as a high-tech cutting edge GUI. I don't think the Toaster
wins any awards for user interface either.
Actually, I don't think RJ had any good guidelines. Under the hood, his code
was terrible. Although the interface appearance didn't change much, the guts
for ICP v3.0 excised as much as possible the strange code that RJ once made.
OK, tell me how you'd add the ASL file requester to ICP.
Amiga users are ready and willing to overlook major failures in the central
purpose of products (see: Pixel Pro), so your contention that they'll reject a
program because the GUI doesn't resemble some other program doesn't hold much
water in my view.
What did you do in the Lynx market? I interviewed at Epyx shortly before that
project, but didn't want to spend my life writing games for 12 year olds. I do
have a Lynx.