Earthquake
John,
Working in the virtual vs. the physical world? I'm not really sure.
They're two totally different things, and each has their own advantages and
drawbacks. As far as modelling goes, I would much rather sculpt them in clay
and digitize the sculpture (when doing animal models and such), it would be
faster for me and I would get exactly what I need with minimal cleanup. I've
spent hours moving verts around to get just the right look, when the same thing
on a sculpture would take five minutes, and that does get a bit frustrating. Of
course, a 3d digitizer is a little out of my budget right now, so I'll stick
with what I've got. I'm really very happy with the models I'm working on now,
they're much better than I thought I'd be able to do with 3ds alone. I have to
admit I'm a perfectionist and I'm pushing myself to make the stuff look
realistic as opposed to making 'computer characters'. It does take quite a bit
of tweaking to get it right and I do go a little stir crazy pushing verts
around in a large model. Making inanimate objects on the other hand is fairly
easy on the computer, and goes faster than trying to do it for real.
I'm taking a break now and am having alot of fun working on personal
animation projects, but after a while, I'm sure I'll be dying to get my hands
on something solid again!
>>I can't wait for VR modeling.
The one thing I look forward to more is when it actually becomes
affordable!
David